
A remake of the Dead Daze VR game I worked on in the past. This version is set to release in 6 months or so on steam.
ZDU
First Week
In the first week I was able to set up a full body IK rig and work on some melee and ranged weapons. My buddy Andres built the ranged weapon system I am using, but I worked on the melee system. However, I set up the prefabs needed for each weapon in the demo below using his code. We accomplished a lot within the first week and look forward to completing just as much each week. We were able to set up a Hacknplan and Milanote to flesh out our designs. These are a must when it comes to development as Hacknplan will allow you to keep track of tasks and Milanote will allow the user to create boards and ideas of what the game should look and feel like.
Second Week
In week 2 things moved a little slower as we were unsure what source / version control software we were going to be using for the duration of the project. This week we worked more on the melee weapons and tried to get them to feel right. I'm unfortunately running into a small wall with this system as I have to do some acrobatics to make it work. The other system that still is bugged is the VR rig component. The hands don't reach out as far as the controller does which can break the immersion. Aside from these, I created a small proof of concept fire axe that has blocks around it. These blocks rotate in a circular pattern giving it the look and feel of a chainsaw blade. I wanted to see if this was possible with the most basic of animations, which it is. Alternatively we could have used a scrolling texture, but this would not have the same effect obviously. Finally, for this week I worked on a new dismemberment system that drops the zombies limbs when damaged. This doesn't have a script that tells it damage yet, just that it took some type of damage and destroy itself while creating a limb to drop. This will be fixed in the future as shooting limbs will deal varying amounts of damage to the zombie as well as make it crawl.