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Projects

Here is a small collection of things I have worked on. There is a lot more to come. This is an high overview of each project. For further details please check the Projects in Details page.

Unity

Toy Box

In this project I was only able to utilize certain tools and assets. I could build anything I wanted, but it was limited to primitives created in Unity. This meant that I could not make models in Maya and port them over. The point of this project was to create a cohesive theme with two separate scenes and use the general behavior script. 

I created a small toy shop with a secondary scene attached to it. This secondary scene allowed the user to control a secondary object instead of the player controller they were just controlling. Showing that we can swap scenes and character controllers. 

Unity

A card game based on chaining together attacks to deal more damage to opponent.

A card game constructed for a class in Full Sail University. Chain together attacks to deal more damage to opponent. The player can choose their fighter from a range of fighters with different abilities. These abilities will help the player throughout the game. Some fighter’s abilities increase their power, while others help maintain energy consumption.

Problems Encountered

  • Energy number count needed for each game changed from game to game.

  • Number of overall game cards needed for play was hard to calculate.

Strike Kings

Unity

Room Demo

A personal project where the player can move around, pick up items and equip them as well as throw them. The environment has a breakable script on it, that allows for most items to be damaged by thrown items.

Small demo where the player can move around, pick up items and equip them as well as throw them. The environment has a breakable script on it, that allows for most items to be damaged by thrown items. After an object is thrown, it can damage most things within the room. Once destroyed, the pieces break apart and fall.

Unity

East Mansion

This is a personal project of mine that I have put a lot of time and work into. It will be a game, but as for now it is just the framework and start.

A mansion and framework for a game called Splatterhouse. This is a dream game of mine and I wish to obtain the intellectual property one day to make a new video game

Unity

Dino Tank

A PC based game where players control a tank with a specific dinosaur. Each tank and dinosaur have different attributes allowing for different combinations.

This project built upon the tanks multiplayer template from Unity themselves. From this point, more detailed mechanics were added to distinguish itself from other similar games. Originally created for mobile, it then switched platforms a few times. While I worked on it, it was transitioning into a standalone PC game. Further work on it would also give us the opportunity to try and port it to the Nintendo Switch.

Unity

Color Control

Compete with others to paint the background your color!

In Color Control you choose from 1 of 4 characters with different special abilities. Win the game by painting the most area. Opponents can repaint what you have already done, stealing your points. Claiming clean space grants more points than repainting over other colors.

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