Sage Prototype
- Colton Spruill
- Jan 20, 2024
- 2 min read
Updated: Feb 7, 2024

I have been working on a new video game prototype in Unity with a friend named Rob. He has been working on the models while I have been designing and coding the game. It is coming along. Down below is a video to the prototype of the game with a link to the itch.io demo as well.
Demo link
Here is another work in progress video for you guys. It showcases the first 2 levels. Which will be the same level, but two separate characters. In one scene, you will be slower and the enemy will be run by triggers set throughout the level. While in the second scene you will will be faster, but so will the enemy. He will also have better ai and navigation.
Below is a behind the scenes look at a few things within the game. I go over the breaker box script and how it works in the game. It's a small script compared to some other parts of the game and would like to know if there are other aspects of the game people would like to know about. Let me know.
More behind the scenes stuff below. This time I showcase the scriptable triggers script. I talk about what it does and go over each of the variables that I coded into it. I should have coded it a slightly different way then I did because it is a little unruly due to its size and amount of different things it holds, but it gets the job done. Maybe I will refactor it in the future. I could make a video of that and post that as well if people would want to see that kind of thing.
Promo picture.

More behind the scenes with a quick video of our clothing grouping randomizer script. Instead of placing clothing piece by piece in the scene, I wrote a quick script to do that for me. In this video I go over that with you.
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