
Here is a brand new game that will be made using Unreal engine at the same time I'll still be working on Galactic Kings 2025. The two games are very different in styles as this one will be 3d but side scrolling space shooter in the same vein as Gradius on the NES. There aren't many ideas nailed down just yet, but I have an overall idea that can work and I know the style so it gives me just enough to start building the main systems with.
The Beginning
To start, I tried making a start screen, but I'm stumbling. I keep getting the character controller showing up in the scene when I don't want it to, and changing the game mode won't fix that yet. Not to worry though, I will figure it out. However, I am able to spawn in my ship and have a basic controller and am able to move about the map. The next thing I wanted to do was try and spawn in some asteroids, which are just spheres for now. Which is working fine. I have background, inline and foreground asteroids. The background and foreground ones cannot hurt the player but the inline ones will be able to soon. I was also able to get the player to shoot a projectile.
Clamps
I was able to get the player clamped to the screen after about 30 minutes of brainstorming and trial and error. It makes sense now. I'm still having some trouble with collisions as seen in the below video, but we are making progress. Next once I figure that out, I will be able to start creating the level layouts.
Collision
Talking to my buddy Andres again helped open my eyes to some of the collision problems I was having. I was unable to have the player collide with powerups as well as have the level trigger work with another level marker. Without these I didn't quite have a game. It would not progress the level at all. Now with his help I was able to fix these problems. Now when the level marker hits the level trigger, it will spawn a new chunk of the level to progress through. I was also able to get the powerup to trigger when ran into with the player. Some things are self explanatory but this was not apparently in my opinion. It seems like something simple, but I was overthinking it big time.
Asteroids and More
I was able to get asteroids in the game thanks to a buddy making an asteroid purchase. They didn't cost and arm and a leg, but look nice. Other than that I was able to create chunks of level that the player moves through. This is still flawed at the moment due to some coding oversight, but I'm not sure where that is at the moment. This will be figured out soon though as it is bothering me and could have implications on the game itself if not found out soon. I have also gone over the start menu again and made some updates. Now the player can move about the main menu, not which I wanted, but makes for a cool start screen. The planets and asteroids revolve around a sun at the moment which I think looks alright, however is not the most accurate, so I get it.